分层细节级别

关于虚幻引擎4中分层细节级别系统的信息。

Windows
MacOS
Linux
On this page

HLOD_header.png

分层细节级别 (HLOD)系统以被部署到引擎中,它可以提升性能并让使用虚幻引擎4.11或更高版本的项目保持高品质水准。HLOD系统可以使用单个经过合并的静态网格体Actor替换远距离上的多个静态网格体Actor。这有助于减少场景中需要渲染的Actor数量,通过降低每帧的绘制调用数量来提升性能。

查看下方的各部分内容,了解关于如何使用该系统的更多信息。 

入门

指南

参考

Tags
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback