关卡流送

在游戏时异步加载和卸载关卡,降低内存使用率,创建无缝的世界场景。

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关卡流送功能可将地图文件加载到内存中,也可从内存中卸载,并在游戏过程中切换地图的显示。这样一来场景便能拆分为较小的文件块,只有相关的部分才会占用资源并被渲染。进行正确的设置后,使用者便能创建大型而无缝衔接的游戏,玩家身处其中时将真实体会到自身的渺小。

世界场景构成

世界场景构成用于创建大型场景的特定关卡流送形式。关卡分布在平面网格中,并在玩家靠近时流入。

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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