APEX

使用 NVIDIA APEX 工具组创建和导入可破坏物

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NVIDIA推出了一个名为 APEX PhysX Lab 的工具,可用于创建可破坏网格体。可在NVIDIA文档的APEX PhysX Lab工具部分查阅其用法。但请注意,虚幻引擎4当前只支持APEX可破坏物和APEX布料。如要创建APEX布料,须使用PhysX:3Ds Max/Maya DCC插件或独立工具已包含在APEX SDK中。

使用Voronoi可在虚幻编辑器4中生成单一深度等级的可破坏Actor。如APEX可破坏资源拥有多个深度等级,或使用Voronoi以外的功能破坏网格体,则当前必须在APEX PhysX Lab中进行生成。

导入APEX可破坏物和布料

导入APEX物体的方法和导入FBX文件的方法相同。所有的APEX资源均导出为.apb或.apx格式,虚幻编辑器决定APEX物体的导入类型。

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