物理材质

应用于物理模拟Primitives的资源,分为直接应用或通过配置和控制模拟所使用的物理属性的材质应用。

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物理材质(Physical Materials) 用于定义物理对象在与世界场景动态交互时的响应。物理材质非常容易使用。创建一个物理材质将提供一组默认值,这与应用于所有物理对象的默认物理材质相同。示例为角色的无生命物体(布娃娃)、可移动大木箱等。

物理材质主题

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