5 - 自由发挥!

该步骤包含可对实例场景进行的额外操作,以及更多文档的链接。

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Course:lighting-essential-concepts-and-effects?lang=zh-CN|光照基础概念和效果|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLightingEssentials_Topic_1920x1080-1920x1080-3e04dcaf168d9a530720df1573b417807ae00784.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Flighting-essential-concepts-and-effects%2FLighting-Essential-Concepts-and-Effects-1000x1000-14831d7f280345717b0bdd66be9422b40ffb91bd.png?resize=1&w=300 Course:introducing-global-illumination?lang=zh-CN|全局光照入门|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2F105_GlobalIllum%281200x675%29-1200x675-97270dbdc7595455b4c9acf0e83bf01da8efbfd4.png?resize=1&w=1400|https://cdn2.unrealengine.com/Unreal+Engine%2Fonlinelearning-courses%2Fintroducing-global-illumination%2FIntroducing-Global-Illumination-1000x1000-af5267ea2a6721b1cc73af7825d226aedbbaf5ce.png?resize=1&w=300

为胶囊体阴影创建了胶囊体物理资源范例后,现在可以自行尝试以下操作:

  • 尝试使用不同的灯光角度,或每天不同时段的情况,如正午、黄昏,或夜晚等。

  • 调整定向光照的 光源角度(Light Source Angle),柔化直接光照区域中的胶囊体阴影,使角色混入周边阴影中。

  • 增添一些带门和窗户的封闭区域(或类似带洞口的洞穴之类的场景),在启用 Capsule Indirect Shadow 后获取对比光照,为光源增添方向性。

  • 使用角色的 Details 面板中的 Capsule Indirect Shadow Min Visibility 设置将柔和阴影的强度和环境混合起来。

  • 为角色的手臂增加一些额外的胶囊体形体,使其在靠近墙面时投射下阴影,如覆盖系统或角色呈俯卧状时的效果。

如需了解此快速入门指南中各要点的详细内容,请查阅 虚幻编辑器手册

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