渲染目标(Render Target)

在虚幻引擎 4 中使用渲染目标。

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渲染目标(Render Target)可广泛应用于虚幻引擎 4(UE4)中的大量不同任务。渲染目标可用于执行各种有趣而实用的效果,如保存延迟渲染器所需的诸多缓存、在玩家投掷物体到水塘中时形成各种复杂效果(如涟漪),等等。在以下文档中,我们将了解如何在 UE4 中使用并操作渲染目标。

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