图形和渲染

渲染子系统,包括光照和阴影、材质和贴图、粒子和特效以及后期处理。

Windows
MacOS
Linux

虚幻引擎 4 拥有全新的、DirectX 11 管线的渲染系统,包括延迟着色,全局光照,半透明光照,后处理以及使用矢量场的 GPU 粒子模拟。

性能与调试

图形编程

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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