设置输入

关于如何在虚幻引擎 4 中进行输入设置的操作指南。

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在您导入或创建了人物、载具或宇宙飞船等资源后,您需要定义其如何对玩家输入做出反应。 输入的定义主要是通过用户定义的动作映射绑定(用于按键的按下和释放)和坐标轴映射(用于连续性的输入)来实现。

在您定义完映射之后,便可以将它们与蓝图或 C++ 中的行为相绑定(参见下面的 "设置" 部分)。

实现指南

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

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