物理形体

大多数物理交互 - 物理形体(Physics Body)[BodyInstance] 的基础说明。

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代理形体使 3D 网格体的复杂程度不断增加,它必须用于 3D 程序中驱动物理模拟;物理形体(BodyInstances)是虚幻引擎 4 用于物理模拟的简单 3D 网格体。它们可以方块、球体、胶囊体或凸包的形态存在。

下列链接中包含物理形体的信息。

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