编译工具

用于编译虚幻引擎和游戏项目的工具。

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Unreal Build System

我们有一组用于自动执行编译虚幻引擎过程的工具,包括 虚幻编译工具(UnrealBuildTool)虚幻头工具(UnrealHeaderTool)(以及其他工具),本指南提供了这些编译工具的概述,包括虚幻引擎模块化架构的简要概述。 

注意:如果您想要在Mac OS X上调试虚幻编译工具或 自动工具(AutomationTool),请安装MonoDevelop 4.2.2Mono 3.2.7

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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