6.自由发挥!

深度探索的思路!

Windows
MacOS
Linux

使用学习到的知识进行以下操作:

  • 创建一个自动沿其父类进行轨道运动的 组件

  • 创建一个最多生成三个子类的组件。在设定的一段时间后,每个子类均会自动消失。

  • 学习如何通过组件将完整 Actor 附着到其他 Actor。

此教程中包含的具体内容:

  • 如需了解组件的更多信息,请查阅 组件 页面。

  • C++ 编程教程 页面中可查阅更多教程。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback