4.4.2 - 添加待机到跳跃开始的转换

学习如何为第一人称射击游戏角色的动画状态机添加待机到跳跃开始的状态转换。

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在这步中,我们将设置待机到跳跃开始的转换。

  1. 返回 Arms State Machine 图表,从 Idle 状态连接引线到 JumpStart 状态。

    IdletoJumpStart.png

  2. 双击转换对其进行编辑。

  3. 按住 Ctrl 键点击 My Blueprint 标签中的 IsFalling,拖入图表创建一个 Get Is Falling 节点。

  4. Get Is Falling 节点的输出布尔引脚和 Result 节点上的 Can Enter Transition 输入布尔连接起来。

    IsFallingtoResult.png

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