4. 自己动手!

有关进一步探索的想法!

Windows
MacOS
Linux

利用您所学到知识,尝试执行以下操作:

  • 在保持一段时间之后,执行提升速度的方向控制。

  • 创建一个特殊的输入序列,当用户在开始按下 轴映射(Axis Mapping) 后立即按下 动作映射(Action Mapping) 时立即将对象展开为完整尺寸。

有关本教程介绍的细节:

  • 有关 输入(Input) 的更多信息,请尝试阅读输入 页面。

  • 有关进一步教程,请参阅C++ 编程教程 页面。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback