屏幕空间反射

可改变场景视图内材质表面反射的效果。

Windows
MacOS
Linux

GlossyScreenSpaceReflection.png

屏幕空间反射(Screen Space Reflection) 效果默认启用,可改变 材质 表面物体的外观。下方列出了用于调整此效果的几个选项。

属性

描述

Intensity

按百分比启用/淡出/禁用屏幕空间反射功能(为保持一致性,不使用 0 到 1 之间的数字)。

Quality

0 为最低精度,100 为最高精度(50 为默认精度,性能较好)。

Max Roughness

用于确定屏幕空间反射淡出的平整度(0.8 效果较好,数值越小,运算越快)。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback