虚幻引擎4中使用的动态分辨率系统的概述。
虚幻引擎 4 拥有全新的、DirectX 11 管线的渲染系统,包括延迟着色,全局光照,半透明光照,后处理以及使用矢量场的 GPU 粒子模拟。
虚幻引擎 4 拥有全新的、DirectX 11 管线的渲染系统,包括延迟着色,全局光照,半透明光照,后处理以及使用矢量场的 GPU 粒子模拟。
Welcome to the new Unreal Engine 4 Documentation site!
We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.
We'll be sure to let you know when the new system is up and running.