在虚幻引擎 4 中有很多不同的方法可以创建、编辑场景中的几何体。通常意义下,相对于直接创建几何体而言,使用 静态网格体 是比较好的做法(性能上较优秀)。同时,由于静态网格体要求在引擎外部的 3D 建模软件中创建,因此可以使用引擎的 几何体编辑 工具快速的为游戏原型来搭建场景。
这个页面涵盖了 Geometry_Editing 关卡并且说明如何通过使用 Aditive 和 Subtractive Brushes 两种形式来搭建关卡,定义关卡的形状。在这些示例后,应当能够了解如何直接通过 Brush 来搭建一个房子,并能够开始搭建自定义关卡。
在下面的列表中可以看到到每个示例的额外资源
Geometry_Editing 关卡
Geometry_Editing 关卡内有下面列表的内容:
示例 |
展示的内容 |
---|---|
1.1 添加和挖空几何体示例 |
展示如何添加以及挖空几何体 |
1.2 顺序示例 |
Shows how the order in which you place Additive or Subtractive Brushes can affect how they interact with one another. |
1.3 Solidity Example |
Shows how a Brush can collide differently with objects based on its Solidity setting. (e.g. whether a Brush causes cuts to be created in surrounding brushes or if it collides with objects in the world). |
1.4 Surface Properties Example |
Shows how to control how textures that are placed across your surfaces as well as lightmap resolution via the Surface Properties options. |
1.5 Edit Geometry Example |
This example demonstrates how to edit a Brush's shape with Edit Mode by clicking on the Edit (Shift+5) button. |
1.6 Example House |
This is an example of using Additive and Subtractive Brushes to construct a house with windows and a door opening. |