1.5 - 具备场景深度碰撞的GPU粒子使用

概述效果库示例关卡。

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GPU sprite的另一个优势是,除了能够产生大量的粒子外,它们还能够以低廉的成本与环境发生碰撞。这种碰撞通过 碰撞(场景深度)(Collision (Scene Depth)) 模块来处理,该模块允许GPU粒子系统与基于Z深度的几何体碰撞。

该模块的优点在于,您不必担心场景中网格体的碰撞面。由于该模块使用来自GPU的Z深度缓冲区,因此您可以实现粒子与任何可见几何体的自动碰撞。碰撞(场景深度)(Collision (Scene Depth))模块将使您能够对弹性(反弹)和摩擦加以控制。

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