1.7 - 骨架网格体的骨骼的粒子发射

特效库示例关卡概述。

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有时你会需要从骨架网格体的骨骼中发射粒子,比如从角色中发射粒子。在此特效中,我们演示了一个因为手臂起火而有点不知所措的角色。

此特效是通过骨骼/插槽的位置模块来实现的,它可以让你从移动的角色/骨架网格体中生成粒子。你可以选择你想要生成粒子的位置的骨骼或插槽名称,然后添加参数名称。

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然后,在发射器actor的属性中,你可以添加之前在位置模块中定义的实例参数,从列表中选择PSPT_Actor,然后选择你想要发射粒子的actor(本例中为骨架网格体),然后你会立即看到粒子在你指定的位置模块的骨骼/插槽处生成。完成了!

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