使用光照材质的粒子现在以一种非常逼真的方式受到所有光源的影响。您不需要进行特定的设置,只需调整材质属性中的半透明度设置就可以得到想要的结果。
光照粒子使用更复杂的着色器,因此可能会比无光照粒子更加显著地影响性能;请妥善地使用它们!
Welcome to the new Unreal Engine 4 Documentation site!
We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.
We'll be sure to let you know when the new system is up and running.