1.4 - 骨架网格物体

骨架网格物体

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FBX 导入管道支持 骨架网格体(Skeletal Mesh)。这提供了一种简化的处理流程来将有动画的网格体从 3D应用程序中导入到虚幻引擎内,以便在游戏中使用。除了导入网格体外,如果需要,动画和变形目标都可以使用FBX格式 在同一文件中传输。同时,还可以 导入3D应用程序中给这些网格体应用的材质所使用的纹理(仅限漫射和法线贴图), 并且自动创建材质,将其应用于导入的网格体。

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