1.5 - 动画

动画

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CE_1_5_001.png

动画可以特定于一个 骨架网格体,也可以重复用于多个骨架网格体(前提是每个 骨架网格体 使用的骨架相同)。使用FBX内容通道创建动画并将其导入虚幻引擎实际上只需要一个带动画的骨架。是否将网格体绑定到骨架则完全取决于使用者,绑定后创建动画将更为简单,因为使用者可以清楚地看到网格体在动画中的变形。而在导出时则只需要骨架。

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