1.7 - 变换目标

变换目标

Windows
MacOS
Linux

Cube

Sphere

变换目标(Morph Target) 是特定网格体的顶点位置的快照,该网格体在某种程度上已经变形。例如,您可以使用一个角色模型,对其面部进行重塑以创建一个面部表情,然后将编辑后的版本保存为变换目标。在Unreal中,您可以混合变换目标以使角色面部做出该表情。变换目标可以通过FBX导入到Unreal中,并封装在动画序列中。

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