3.1 -

关卡流送实例3.1概览:

Windows
MacOS
Linux

蓝图函数"Load Stream Level"可用于流入关卡。在文本域中输入关卡的准确命名即可。无论玩家处于场景的何处,以此方式加载的关卡将保持加载状态。

可从任意蓝图中加载带蓝图的关卡。通过EventReceiveBeginPlay能够看到关卡后,关卡便能执行蓝图脚本。使用自定义事件和Call Remote事件便能在关卡之间进行通信。

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