1.12 - 曲面细分乘数

材质节点示例关卡概述,示例 1.12: 曲面细分乘数。

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1_12_TessMult.png

曲面细分乘数(Tessellation Multiplier) 控制沿表面的曲面细分量,能够在需要的地方添加更多细节。与世界位移(World Displacement)一样,为了启用这个功能,曲面细分(Tessellation)属性必须设为 无(None) 以外的值。

DisplacementNetwork.png

使用世界位移(World Displacement)将对象扩展到超出其原始边界时需注意,渲染程序仍然使用那些原始边界。这意味着您可能会看到剔除和投影错误。 为了解决这类问题,可以编辑网格体的 缩放边界(Scale Bounds) 属性,但编辑行为可能导致性能损耗,进而引发其他错误(如投影出错)。

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