1.13 - 次表面颜色

材质节点示例关卡概述,示例 1.13: 次表面颜色。

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只有在着色模型 属性设为次表面(Subsurface)时,才会启用 次表面颜色(Subsurface Color)。 你可以使用此输入将一种颜色添加到材质,模拟光通过表面时颜色的变化。举例而言,人类角色的皮肤上可能有一种红色的次表面颜色,来模拟其表面之下的血液。

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