1.3 -重建

导航网格物体示例关卡概述,示例1.3: 重建

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当如 Static Meshes (静态网格体)的 actor被移动到编辑器内时, NavMesh 会自动更新。 本例中,您可以移动 Static Mesh 块并放置它,使它成为两个斜坡间隙的桥梁。 NavMesh 将会在新形成的桥梁上自动更新并构建,使得当您在 Play (播放)或 Simulate (模拟)时,pawn可以通过导航来穿越它。

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