1.2 -骨架网格刚体

物理表现示例关卡概述,示例1.2: 骨架网格刚体的模拟物体表现

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SkeletalMeshes (骨架网格体)仅能由外部软件,如3D Studio Max或Maya来创建,不过,它们的碰撞设置是在虚幻编辑器中完成的。 如勾选了 Create Physics Asset (创建物理资源),则在导入时会自动创建物理资源。 但是,创建的资源为基于节点和应用于这些节点的皮肤权重的估算值,这样必须要通过 Physics Asset Tool (物理资源工具)或 PhAT 来进行必要的编辑。

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