1.10 - 全局光照

后期处理示例关卡概述,示例1.10: 全局光照

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Global Illumination (全局光照)的后期处理属性使得来自于Lightmass的间接光照可被调整和修改。

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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