1.15 - 可混合物

后期处理关卡实例 1.16 概览:可混合物

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该引擎已经具有基于后期处理节点图表的复杂后期处理功能。后期处理材质(Post Processing Materials) 可以额外插入到某些特定位置。有关 r.CompositionGraphDebug,请参阅常见问题部分 ,获取完整图表的转储。 这张图表实际上不仅在做后期处理,还在做部分照明事宜。

可混合物(Blendables) 又称后期处理材质,是可以在输出到屏幕之前读取缓冲并进行合成和修改的材质。最简单的理解方式是将其视为覆盖在屏幕上的材质。

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