1.17 -混合半径和权重

后期处理示例关卡概述,示例1.18: 混合半径和权重

Windows
MacOS
Linux

混合半径权重 是用来在一定距离内改变从一个PostProcessVolume(后期处理空间)到另一个后期处理空间的转变。 该空间可以控制后期处理通道,或通过使用这些设置来对半径设置距离内的两个个空间的转换进行平滑处理。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback