1.1 - 金属材质的反射

反射示例关卡概述,示例 1.1:金属材质的反射

Windows
MacOS
Linux

Reflections_1_1_Header.png

无论是盒体还是球体类型的 反射捕获 Actor,都会在其作用体积或半径内对投射反射效果。 对金属材质来说,Metallic (金属)属性值越高,材质看起来就越像铬合金。 这些材质的颜色大部分来自于其反射属性,而它们的 Base Color(底色)则会为反射添加颜色。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback