1.2 - 非金属材质反射

反射示例关卡概述,示例1.2:非金属材质的反射

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Reflections_1_2_Header.png

无论是盒体还是球体的 反射捕获 actor,都会在其特效空间内或半径内对反射进行投射。 非金属材质(即 金属 属性值为 0.0 的材质)将基于其 粗糙 值及 高光 值进行反射。 粗糙值的升高及高光值的降低都会降低材质的反射属性。 粗糙 值及 高光 值会对表面的反射属性造成不同的影响,你可按想要的效果来进行调整。

另一个值得关注的点是,非金属材质会从 Base Color(基色)属性中获取其主色。

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