1.4 - 球体反射捕获Actor

反射示例关卡概述,示例1.4: 球体反射捕获Actor

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Reflections_1_4_Header.png

我们主要使用的反射捕获是 Sphere Reflection Capture (球体反射捕获)。 由于在运行前进行运算,因而许多反射捕获可以被放置在世界的任意位置,而基本不会对性能表现造成影响。Sphere Reflection Capture(球体反射捕获)可以很好地与场景混合,而且比起Box Reflection Capture(盒体反射捕获)来说,使用起来要远为灵活。

在本例中,你可以很清楚地看到在表面处的捕获是如何进行混合的,而且从小型示例到完整的捕获间有着非常明显的转变。 通过增加示例Sphere Reflection Capture(球体反射捕获)的规模,你可以看到它是如何取代其他捕获的。

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