常用标签

编辑器中标签的说明

Windows
MacOS
Linux

MyBlueprint 标签用于管理蓝图的所有不同元素。它被分为图表、函数、宏、变量和事件调度器等各部分。双击图表、函数或宏将其在新标签中打开进行编辑。可使用顶部的"Add"按钮为蓝图创建新元素。图表将在其中显示所有事件节点。可在列表中随意拖动变量,变更其顺序和类目。也可将函数、宏、变量和事件调度器拖入图表,添加一个使用它们的节点。

调色板(Palette)中包含所有可进行搜索节点的列表。也可通过它管理"Favorites"。

通过 Details 面板即可对选项的属性进行查看和编辑。选项可以是图表中的节点、3D 视口中的组件(组件模式),或 My Blueprint 标签中的变量/函数等。

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback