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GFxAScriptToKismet
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > User Interfaces & HUDs > Scaleform GFx > How to route an external interface call to Kismet
How to route an external interface call to Kismet
Overview
As Scaleform can render to a texture which can then be displayed within the world, it is very useful to be able to call Kismet directly from Actionscript.
ActionScript 2.0 Method
Your Flash button would be setup like this.
on (press) { import flash.external.ExternalInterface; ExternalInterface.call("MyUnrealScriptFunction"); }
class MyMoviePlayer extends GFxMoviePlayer; //function to receive External Interface call function MyUnrealScriptFunction() { `log("###### ExternalInterface Call Received #####"); TriggerRemoteKismetEvent('MyEvent'); } //function to trigger a remote kismet event function TriggerRemoteKismetEvent( name EventName ) { local array<SequenceObject> AllSeqEvents; local Sequence GameSeq; local int i; GameSeq = GetPC().WorldInfo.GetGameSequence(); if (GameSeq != None) { // find any Level Reset events that exist GameSeq.FindSeqObjectsByClass(class'SeqEvent_RemoteEvent', true, AllSeqEvents); // activate them for (i = 0; i < AllSeqEvents.Length; i++) { if(SeqEvent_RemoteEvent(AllSeqEvents[i]).EventName == EventName) { SeqEvent_RemoteEvent(AllSeqEvents[i]).CheckActivate(GetPC().WorldInfo, None); } } } }