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UE3 Home > Input / Output

Input / Output


InputOutputHomeTitle.jpg

Input and output in Unreal Engine 3 is achieved in three different ways. The first method is through the use of configuration files; which extend to the key binding system. The second method is through the use of TCP/IP packets to read and write information. The third method is through the use of Unreal Object serialization and deserialization. With these three systems, you can create save games, read news from a web server, send profile data to a web server or save arbitrary data somewhere.

Technical Topics
  • Key binds - Overview of how to add new key binds, and how the key bind system works in Unreal Engine 3.
  • TCP link - Information on how to use TCP Link within Unreal Engine 3.
  • Logitech Gaming G-key SDK - Easily add support to Unreal Engine for checking G-keys and extra mouse button presses on Logitech gaming mice and keyboards.
  • Logitech Gaming LED SDK - Easily add support to Unreal Engine for changing LED lighting on Logitech gaming mice and keyboards.

Content Creation
  • Web Server - How web servers and web applications work in Unreal Engine 3.

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