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MovieCapture
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中国翻译
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Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
Movie Capture
Overview
In-game Movie Captures
UDK.exe UDN_FeaturesDemo -BENCHMARK -FPS=30
MovieCaptures
directory of your game's installation folder. For UDK users, this would be something like:
C:\UDK\[UDK Version]\UDKGame\MovieCaptures
In-Game Capture Commands
The movie capture can be started or stopped in-game using the console commands or keyboard shortcuts shown below:Function | Console COmmand | Keyboard Shortcut |
---|---|---|
Start Capture | startmoviecapture | Alt + R |
Stop Capture | stopmoviecapture | Shift + R |
Matinee Movie Captures
- Capture Type
- Specifies whether the capture will be output to an image sequence or a video file.
- AVI - Output the capture to a video file which is stored inside the game's installation
MovieCaptures
folder - Screen Shots - Output the capture to an sequence of image files which are stored inside the game's installation
ScreenShots
folder
- Capture Resolution
- Specifies the resolution which the matinee will be captured at. The larger the resolution the longer the capture will take.
- FPS
- The frames per second that the matinee will be captured at.
- Close the editor when the capture starts
- If enabled, the editor will close once the capture starts.
- Turn on Cinematic Mode
- If enabled, the game will be put into cinematic mode when the capture starts according to the settings below.
- Disable Movement - If checked, player movement will be disabled.
- Disable Turning - If checked, player turning will be disabled
- Hide Player - If checked, the player's mesh visibility will be toggled off.
- Disable Input - If checked, all player input will be disabled.
- Hide HUD - If checked, the HUD's visibility will be toggled off.