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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
Include |
#include "NiagaraTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraVariableMetaData
Name | Description | ||
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bAdvancedDisplay |
Declares that this input is advanced and should only be visible if expanded inputs have been expanded. |
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bInlineEditConditionToggle |
Declares the associated input is used as an inline edit condition toggle, so it should be hidden and edited as a checkbox inline with the input which was designated as its edit condition. |
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CategoryName |
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Description |
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EditCondition |
Declares the associated input should be conditionally editable based on the value of another input. |
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EditorSortPriority |
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PropertyMetaData |
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VisibleCondition |
Declares the associated input should be conditionally visible based on the value of another input. |
Name | Description | |
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FNiagaraVariableMetaData() |
Name | Description | ||
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CopyPerScriptMetaData ( |
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GetIsStaticSwitch() |
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GetIsUsingLegacyNameString() |
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GetOutputIsPersistent() |
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GetParameterName ( |
Gets the CachedNamespacelessParameterName and notifies if it cannot be returned due to an override being set. |
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const FName ... |
GetScopeName() |
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GetStaticSwitchDefaultValue() |
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ENiagaraScri... |
GetUsage() |
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GetWasAddedToNodeGraphDeepCopy() |
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GetWasCreatedInSystemEditor() |
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IsInputOrLocalUsage() |
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IsInputUsage() |
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SetCachedNamespacelessVariableName ( |
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SetIsStaticSwitch ( |
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SetIsUsingLegacyNameString ( |
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SetOutputIsPersistent ( |
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SetScopeName ( |
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SetStaticSwitchDefaultValue ( |
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SetUsage ( |
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SetWasAddedToNodeGraphDeepCopy ( |
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SetWasCreatedInSystemEditor ( |