| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakePreset.h |
Include |
#include "TakePreset.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UTakePreset : public UObject
Take preset that is stored as an asset comprising a ULevelSequence, and a set of actor recording sources
Name | Description | |
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UTakePreset ( |
Name | Description | ||
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FDelegateHan... |
AddOnLevelSequenceChanged ( |
Bind onto an event that is triggered when this preset's level sequence has been changed |
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CopyFrom ( |
Copy the specified template preset into this instance. |
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CopyFrom ( |
Copy the specified level-sequence into this instance. |
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CreateLevelSequence() |
Forcibly re-create this preset's level sequence template, even if one already exists |
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ULevelSequen... |
GetLevelSequence() |
Get this preset's level sequence that is used as a template for a new take recording |
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ULevelSequen... |
GetOrCreateLevelSequence() |
Retrieve this preset's level sequence template, creating one if necessary |
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RemoveOnLevelSequenceChanged ( |
Remove a previously bound handler for the event that is triggered when this preset's level sequence has been changed |