Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
struct FCustomPropertyListNode
Describes a single node in a custom property list.
Name | Description | ||
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ArrayIndex |
Used to identify which array index is specifically being referenced if this is an array property. |
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Property |
The property that's being referenced at this node. |
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PropertyListNext |
Points to the next node in the list. |
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SubPropertyList |
If this node represents a struct property, this may contain a "sub" property list for the struct itself. |
Name | Description | |
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FCustomPropertyListNode |
Default constructor. |
Name | Description | ||
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FProperty &#... |
GetNextPropertyAndAdvance ( |
Convenience method to return the next property in the list and advance the given ptr. |