Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
struct FStaticMeshComponentLODInfo
Name | Description | ||
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LegacyMapBuildData |
Used during deserialization to temporarily store legacy lightmap data. |
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MapBuildDataId |
Uniquely identifies this LOD's built map data. |
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TUniquePtr< FMe... |
OverrideMapBuildData |
Transient override lightmap data, used by landscape grass. |
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OverrideVertexColors |
Vertex colors to use for this mesh LOD |
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OwningComponent |
Owner of this FStaticMeshComponentLODInfo Warning, can be NULL for a component created via SpawnActor off of a blueprint default (LODData will be created without a call to SetLODDataCount). |
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TArray< struct ... |
PaintedVertices |
Vertex data cached at the time this LOD was painted, if any |
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PreCulledIndexBuffer |
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PreCulledSections |
Information for each section about what range of PreCulledIndexBuffer to use. |
Name | Description | |
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FStaticMeshComponentLODInfo() |
Default constructor |
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FStaticMeshComponentLODInfo ( |
Name | Description | |
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~FStaticMeshComponentLODInfo() |
Destructor |
Name | Description | ||
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BeginReleaseOverrideVertexColors() |
Enqueues a rendering command to release the vertex colors. |
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CleanUp() |
Delete existing resources |
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CreateMapBuildDataId ( |
Ensure this LODInfo has a valid MapBuildDataId GUID. |
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ExportText ( |
Methods for importing and exporting the painted vertex array to text |
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ImportText ( |
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ReleaseOverrideVertexColorsAndBlock() |
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ReleaseResources() |