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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DeveloperSettings.h |
Include |
#include "Engine/DeveloperSettings.h" |
class UDeveloperSettings : public UObject
The base class of any auto discovered settings object.
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CategoryName |
The category name to use, overrides the one detected by looking at the config=... |
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SectionName |
The Section name, is the short name for the settings. |
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UDeveloperSettings ( |
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ExportValuesToConsoleVariables ( |
If property has 'ConsoleVariable' meta data, exports the property value to the specified console variable |
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetContainerName() |
Gets the settings container name for the settings, either Project or Editor |
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TSharedPtr< ... |
GetCustomSettingsWidget() |
Gets a custom widget for the settings. This is only for very custom situations. |
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GetSectionDescription() |
Gets the description for the section, uses the classes ToolTip by default. |
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GetSectionName() |
The unique name for your section of settings, uses the class's FName. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
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ImportConsoleVariableValues() |
Populates all properties that have 'ConsoleVariable' meta data with the respective console variable values |
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SupportsAutoRegistration() |
Whether or not this class supports auto registration or if the settings have a custom setup |