| FNoncopyable
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/EngineAnalytics.h |
Include |
#include "EngineAnalytics.h" |
class FEngineAnalytics : private FNoncopyable
The public interface for the editor's analytics provider singleton.
WARNING: This is an analytics provider instance that is created whenever UE4 editor is launched. It is intended ONLY for use by Epic Games. This is NOT intended for games to send game-specific telemetry. Create your own provider instance for your game and configure it independently.
It is called FEngineAnalytics for legacy reasons, and is only used for editor telemetry.
Name | Description | ||
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IAnalyticsPr... |
GetProvider() |
Return the provider instance. |
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Initialize() |
Called to initialize the singleton. |
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IsAvailable() |
Helper function to determine if the provider is valid. |
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LowDriveSpaceDetected() |
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ReportEvent ( |
General report event function. |
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Shutdown ( |
Called to shut down the singleton |
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Tick ( |
Name |
Description |
---|---|
Analytics |
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bIsInitialized |
|
SessionManager |