FEngineAnalytics

The public interface for the editor's analytics provider singleton.

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MacOS
Linux

Inheritance Hierarchy

FNoncopyable

FEngineAnalytics

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineAnalytics.h

Include

#include "EngineAnalytics.h"

Syntax

class FEngineAnalytics : private FNoncopyable

Remarks

The public interface for the editor's analytics provider singleton.

WARNING: This is an analytics provider instance that is created whenever UE4 editor is launched. It is intended ONLY for use by Epic Games. This is NOT intended for games to send game-specific telemetry. Create your own provider instance for your game and configure it independently.

It is called FEngineAnalytics for legacy reasons, and is only used for editor telemetry.

Functions

Name Description

Public function Static

IAnalyticsPr...

 

GetProvider()

Return the provider instance.

Public function Static

void

 

Initialize()

Called to initialize the singleton.

Public function Static

bool

 

IsAvailable()

Helper function to determine if the provider is valid.

Public function Static

void

 

LowDriveSpaceDetected()

Public function Static

void

 

ReportEvent

(
    const FString& EventName,
    const TArray< FAnalyticsEventAttrib...
)

General report event function.

Public function Static

void

 

Shutdown

(
    bool bIsEngineShutdown
)

Called to shut down the singleton

Public function Static

void

 

Tick

(
    float DeltaTime
)

Constants

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