FAssetTypeActions_Blueprint::OpenAssetEditor

Opens the asset editor for the specified objects.

Windows
MacOS
Linux

Override Hierarchy

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h

Include

#include "AssetTypeActions/AssetTypeActions_Blueprint.h"

Source

/Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp

Syntax

virtual void OpenAssetEditor
(
    const TArray< UObject * > & InObjects,
    TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)

Remarks

Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss