FGameplayDebuggerCanvasContext::IsLocationVisible

Check if world location is visible in current view

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h

Include

#include "GameplayDebuggerTypes.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerTypes.cpp

Syntax

bool IsLocationVisible
(
    const FVector & Location
) const

Remarks

Check if world location is visible in current view

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