Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
class FGameplayDebuggerCanvasContext
Name | Description | ||
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TWeakObjectPtr<... |
Canvas |
Canvas used for drawing |
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float |
CursorX |
Position of cursor |
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float |
CursorY |
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float |
DefaultX |
Default position of cursor |
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float |
DefaultY |
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TWeakObjectPtr<... |
Font |
Current text font |
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FontRenderInfo |
Font render data |
Name | Description | |
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FGameplayDebuggerCanvasContext() |
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FGameplayDebuggerCanvasContext |
Name | Description | ||
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DrawIcon ( |
Draw icon on canvas |
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DrawItem ( |
Draw item on canvas |
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float |
GetLineHeight() |
Get height of single line text |
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IsLocationVisible ( |
Check if world location is visible in current view |
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MeasureString ( |
Calculate size of string |
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MoveToNewLine() |
Moves cursor to new line |
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( |
Print string on canvas |
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Print string on canvas |
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PrintAt ( |
Print string on canvas |
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PrintAt |
Print string on canvas |
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Printf ( |
Print formatted string on canvas |
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Printf ( |
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PrintfAt ( |
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PrintfAt ( |
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ProjectLocation ( |
Project world location on canvas |