| UPrimitiveComponent::CreateSceneProxy()
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
Include |
#include "GameplayDebuggerRenderingComponent.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Creates a proxy to represent the primitive to the scene manager in the rendering thread.
The proxy object.