Deprecated
Use different signature using UHLODProxy
| IHierarchicalLODUtilities::BuildStaticMeshForLODActor()
|
Module |
|
Header |
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include |
#include "HierarchicalLODUtilities.h" |
Source |
/Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual bool BuildStaticMeshForLODActor
(
ALODActor * LODActor,
UPackage * AssetsOuter,
const FHierarchicalSimplification & LODSetup,
UMaterialInterface * InBaseMaterial
)