FHierarchicalLODUtilities::ComputeStaticMeshLODLevel

Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)

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MacOS
Linux

Override Hierarchy

IHierarchicalLODUtilities::ComputeStaticMeshLODLevel()

FHierarchicalLODUtilities::ComputeStaticMeshLODLevel()

References

Module

HierarchicalLODUtilities

Header

/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h

Include

#include "HierarchicalLODUtilities.h"

Source

/Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp

Syntax

virtual int32 ComputeStaticMeshLODLevel
(
    const TArray< FStaticMeshSourceModel > & SourceModels,
    const FStaticMeshRenderData * RenderData,
    const float ScreenSize
)

Remarks

Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)

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