| IHierarchicalLODUtilities::ComputeStaticMeshLODLevel()
|
Module |
|
Header |
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include |
#include "HierarchicalLODUtilities.h" |
Source |
/Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual int32 ComputeStaticMeshLODLevel
(
const TArray< FStaticMeshSourceModel > & SourceModels,
const FStaticMeshRenderData * RenderData,
const float ScreenSize
)
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)