Build

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

Build

(
    FStaticMeshRenderData& OutRenderDa...,
    UStaticMesh* StaticMesh,
    const FStaticMeshLODGroup& LODGrou...
)

Build function should be override and is the starting point for static mesh builders

Public function

bool

 

Build

(
    USkeletalMesh* SkeletalMesh,
    const int32 LODIndex,
    const bool bRegenDepLODs
)

Build function should be override and is the starting point for skeletal mesh builders

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